Sebastian Boldt

sebastian boldt

I am a mobile software architect and developer specializing in iOS. Passionate about creating awesome user experiences, designing beautiful api and user interfaces, and writing maintainable, structured, and best-practice orientated code. Continuously trying to improve skills and learn new technologies.
Mobile Development iOS Swift SwiftUI Combine Objective-C Software Engineering Multithreaded Programming Xcode Professional GoF - Gang of Four Design Patterns Code Signing and Provisioning Cocoapods Carthage Swift Package Manager Catalyst Fastlane Git Gitflow Workflow RxSwift MVC / MVVM / VIPER Unit & UI Testing Continuous Integration Realm Vapor Server-side Swift


Learn & Master the Basics of Combine in 5 Minutes

Learn & Master iOS Remote Push Notifications in 10 Minutes

Learn & Master the Basics of IGListKit in 10 Minutes

Learn & Master the Basics of RxSwift in 10 Minutes

My first Cocoapod is here  — Jelly 1.0

iOS Code Signing and Provisioning in a Nutshell

My iOS Development Toolkit 2018

Swift! Optionals?

open source

Jelly - a library for animated, non-interactive & interactive viewcontroller transitions and presentations with the focus on a simple and yet flexible API.

work experience

04/2016 - today
Software Engineer Mobile Applications (iOS) @ Immowelt
02/2015 - 03/2016
Mobile Application Developer (iOS) @ Fashionfreax
08/2013 - 10/2014
Software Developer (C++ / QT) @ IPT Wismar
03/2012 - 08/2012
Internship (Rails) @ BringWasMit
01/2012 - 06/2012
Student associate (C++) @ Hochschule Wismar


Multimedia Engineering - Master's degree @ Hochschule Wismar

Multimedia Engineering - Bachelor's degree @ Hochschule Wismar

Multimedia Engineering deals with the basics of microprocessor technology and electronics, image processing and computer graphics, audio and voice technologies, system and hardware dependent programming, networking and communications technology and application- and web-programming.